A lot of people will take these just because it’s irksome rolling a Goliath’s minimum S4 shut combat attack(s), then the additional attack with the stub gun is really a weedy S3! Dum dums are by no means a flat out wrong selection, but equally you don’t really need them. Ranking: B
The mixture of your character’s race, subclass, and Frame of mind can advise the description of your abilities.
Rock Gnomes’ +2 INT makes them a standard choice for an Artificer character. It offers a boost to the Artificer’s primary casting stat, in addition to a reward for the
Wolf: If you have other melee party customers that can offer plenty of damage on attack rolls, the wolf excels. In the event you have a party filled with casters, this does nothing at all.
and an ASI isn't sufficient to make barbarians desire to take this feat. Piercer: If you would like util
Your usual Gangers are generally carriers of Essential weapons inside a Goliath gang. This is because Bullies can’t obtain the excellent boltgun, beat shotgun (at a slightly lowered value!) or simply the very good normal shotgun. That mid ranged hearth aid is rather worthwhile. The Expert will
Bow of ConflagrationBoMT: The advantage, but this can’t compete mathematically with a +two weapon or with Glimmering Moonbow, which is the same rarity, works by using an improved harm type, and has a +1 attack/hurt reward.
Unfortunately, the area of effect from your explosion gave Caduceus